One Piece TCG [OP10]

All of your {Dressrosa} type Characters with a cost of 2 or more gain +1 cost. [Opponent's Turn] [Once Per Turn] This effect can be activated when your {Dressrosa} type Character is removed from the field by your opponent's effect or K.O.'d. If you have 5 or less cards in your hand, draw 1 card.
Rarity
L
Color
Blue/Black
Number
OP10-042_p1
Card Type
LEADER
Play Cost
4
Power
5000
Subtype(s)
Dressrosa/Straw Hat Crew
Attribute
Ranged
Market Price
USD 26.82
All time High (last 6 months)
USD 33.63
All time Low (last 6 months)
USD 25.65
In this case, you can activate the card's [On K.O.] effect and this Leader's [Opponent's Turn] effect in any order you choose.
Yes, you can.
In this case, this Leader's [Opponent's Turn] effect will always activate before the [On Play] effect of a Character played using the [On K.O.] effect of "OP10-090 Franky".
In this case, Bartolomeo's cost would become 2. Usopp's effect is a permanent effect, meaning it is processed first: this raises Bartolomeo's cost from 3 to 4. Tsuru's [On Play] effect, which is an auto effect, is processed after that, dropping Bartolomeo's cost from 4 to 2.
In this case, Bartolomeo's cost would become 0. Usopp's effect is a permanent effect, meaning it is processed first: this raises Bartolomeo's cost from 3 to 4. Kaku's [On Play] effect, which is an auto effect, is processed after that, dropping Bartolomeo's cost from 4 to 1. As this means that Bartolomeo's cost is now 1 or less, Usopp's effect would no longer apply to it; it would lose the +1 cost from Usopp's effect, so its cost would become 0.
In this case, Bartolomeo's cost would become 0. As the effects of the turn player's cards' take priority, Issho's permanent effect will be processed first, dropping Bartolomeo's cost from 3 to 0. The effects of the non-turn player's cards will then be processed, but Usopp's permanent effect will not be applied to give Bartolomeo +1 cost, meaning that its cost will remain 0.